| attr_coords | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| attr_texcoords | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| disableCoords() | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| disableTexCoords() | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| enableCoords() | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| enableTexCoords() | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| fshader | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| GLImageShader2D(QObject *parent=0) | ome::qtwidgets::glsl::v330::GLImageShader2D | explicit |
| setCoords(const GLfloat *offset=0, int tupleSize=2, int stride=0) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| setCoords(QOpenGLBuffer &coords, const GLfloat *offset=0, int tupleSize=2, int stride=0) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| setCorrection(const glm::vec3 &corr) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| setLUT(int texunit) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| setMax(const glm::vec3 &max) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| setMin(const glm::vec3 &min) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| setModelViewProjection(const glm::mat4 &mvp) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| setTexCoords(const GLfloat *offset=0, int tupleSize=2, int stride=0) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| setTexCoords(QOpenGLBuffer &coords, const GLfloat *offset=0, int tupleSize=2, int stride=0) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| setTexture(int texunit) | ome::qtwidgets::glsl::v330::GLImageShader2D | |
| uniform_corr | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| uniform_lut | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| uniform_max | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| uniform_min | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| uniform_mvp | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| uniform_texture | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| vshader | ome::qtwidgets::glsl::v330::GLImageShader2D | private |
| ~GLImageShader2D() | ome::qtwidgets::glsl::v330::GLImageShader2D | |