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GLLineShader2D.h
1 /*
2 * #%L
3 * OME-QTWIDGETS C++ library for display of OME-Files pixel data and metadata.
4 * %%
5 * Copyright © 2014 - 2015 Open Microscopy Environment:
6 * - Massachusetts Institute of Technology
7 * - National Institutes of Health
8 * - University of Dundee
9 * - Board of Regents of the University of Wisconsin-Madison
10 * - Glencoe Software, Inc.
11 * %%
12 * Redistribution and use in source and binary forms, with or without
13 * modification, are permitted provided that the following conditions are met:
14 *
15 * 1. Redistributions of source code must retain the above copyright notice,
16 * this list of conditions and the following disclaimer.
17 * 2. Redistributions in binary form must reproduce the above copyright notice,
18 * this list of conditions and the following disclaimer in the documentation
19 * and/or other materials provided with the distribution.
20 *
21 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
22 * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
23 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
24 * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS OR CONTRIBUTORS BE
25 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
26 * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
27 * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
28 * INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29 * CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
30 * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
31 * POSSIBILITY OF SUCH DAMAGE.
32 *
33 * The views and conclusions contained in the software and documentation are
34 * those of the authors and should not be interpreted as representing official
35 * policies, either expressed or implied, of any organization.
36 * #L%
37 */
38
39 #ifndef OME_QTWIDGETS_GLSL_V110_GLLINESHADER2D_H
40 #define OME_QTWIDGETS_GLSL_V110_GLLINESHADER2D_H
41
42 #include <QOpenGLShader>
43 #include <QOpenGLBuffer>
44 #include <QtGui/QOpenGLFunctions>
45
46 #include <ome/qtwidgets/glm.h>
47
48 namespace ome
49 {
50 namespace qtwidgets
51 {
52 namespace glsl
53 {
54 namespace v110
55 {
56
60 class GLLineShader2D : public QOpenGLShaderProgram, protected QOpenGLFunctions
61 {
62 Q_OBJECT
63
64 public:
70 explicit GLLineShader2D(QObject *parent = 0);
71
73 ~GLLineShader2D();
74
76 void
77 enableCoords();
78
80 void
81 disableCoords();
82
84 void
85 setCoords(const GLfloat *offset,
86 int tupleSize,
87 int stride = 0);
88
90 void
91 setCoords(QOpenGLBuffer& coords,
92 const GLfloat *offset,
93 int tupleSize,
94 int stride = 0);
95
97 void
98 enableColour();
99
101 void
102 disableColour();
103
112 void
113 setColour(const GLfloat *offset,
114 int tupleSize,
115 int stride = 0);
116
126 void
127 setColour(QOpenGLBuffer& colours,
128 const GLfloat *offset,
129 int tupleSize,
130 int stride = 0);
131
133 void
134 setModelViewProjection(const glm::mat4& mvp);
135
141 void
142 setZoom(float zoom);
143
144 private:
146 QOpenGLShader *vshader;
148 QOpenGLShader *fshader;
149
151 int attr_coords;
153 int attr_colour;
155 int uniform_mvp;
157 int uniform_zoom;
158 };
159
160 }
161 }
162 }
163 }
164
165 #endif // OME_QTWIDGETS_GLSL_V110_GLLINESHADER2D_H
166
167 /*
168 * Local Variables:
169 * mode:C++
170 * End:
171 */
ome::qtwidgets::glsl::v110::GLLineShader2D::uniform_mvp
int uniform_mvp
Model view projection uniform.
Definition: GLLineShader2D.h:155
ome::qtwidgets::glsl::v110::GLLineShader2D::vshader
QOpenGLShader * vshader
The vertex shader.
Definition: GLLineShader2D.h:146
ome::qtwidgets::glsl::v110::GLLineShader2D::setColour
void setColour(const GLfloat *offset, int tupleSize, int stride=0)
Set colours from array.
Definition: GLLineShader2D.cpp:178
ome::qtwidgets::glsl::v110::GLLineShader2D::attr_colour
int attr_colour
Vertex colour attribute.
Definition: GLLineShader2D.h:153
ome::qtwidgets::glsl::v110::GLLineShader2D::~GLLineShader2D
~GLLineShader2D()
Destructor.
Definition: GLLineShader2D.cpp:130
ome::qtwidgets::glsl::v110::GLLineShader2D::uniform_zoom
int uniform_zoom
Zoom uniform.
Definition: GLLineShader2D.h:157
ome::qtwidgets::glsl::v110::GLLineShader2D
2D line shader program.
Definition: GLLineShader2D.h:60
ome::qtwidgets::glsl::v110::GLLineShader2D::disableCoords
void disableCoords()
Enable vertex coordinates.
Definition: GLLineShader2D.cpp:141
ome::qtwidgets::glsl::v110::GLLineShader2D::enableCoords
void enableCoords()
Enable vertex coordinates.
Definition: GLLineShader2D.cpp:135
ome::qtwidgets::glsl::v110::GLLineShader2D::setCoords
void setCoords(const GLfloat *offset, int tupleSize, int stride=0)
Set vertex coordinates from array.
Definition: GLLineShader2D.cpp:147
ome::qtwidgets::glsl::v110::GLLineShader2D::attr_coords
int attr_coords
Vertex coordinates attribute.
Definition: GLLineShader2D.h:151
ome
ome::qtwidgets::glsl::v110::GLLineShader2D::setModelViewProjection
void setModelViewProjection(const glm::mat4 &mvp)
Set model view projection matrix.
Definition: GLLineShader2D.cpp:197
ome::qtwidgets::glsl::v110::GLLineShader2D::GLLineShader2D
GLLineShader2D(QObject *parent=0)
Constructor.
Definition: GLLineShader2D.cpp:56
ome::qtwidgets::glsl::v110::GLLineShader2D::fshader
QOpenGLShader * fshader
The fragment shader.
Definition: GLLineShader2D.h:148
ome::qtwidgets::glsl::v110::GLLineShader2D::enableColour
void enableColour()
Enable colour array.
Definition: GLLineShader2D.cpp:166
ome::qtwidgets::glsl::v110::GLLineShader2D::disableColour
void disableColour()
Disable colour array.
Definition: GLLineShader2D.cpp:172
ome::qtwidgets::glsl::v110::GLLineShader2D::setZoom
void setZoom(float zoom)
Set zoom level.
Definition: GLLineShader2D.cpp:204