bioformats  5.1.8
GLFlatShader2D.h
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38 
39 #ifndef OME_QTWIDGETS_GLSL_V110_GLFLATSHADER2D_H
40 #define OME_QTWIDGETS_GLSL_V110_GLFLATSHADER2D_H
41 
42 #include <QOpenGLShader>
43 #include <QOpenGLBuffer>
44 #include <QtGui/QOpenGLFunctions>
45 
46 #include <ome/qtwidgets/glm.h>
47 
48 namespace ome
49 {
50  namespace qtwidgets
51  {
52  namespace glsl
53  {
54  namespace v110
55  {
56 
60  class GLFlatShader2D : public QOpenGLShaderProgram, protected QOpenGLFunctions
61  {
62  Q_OBJECT
63 
64  public:
70  explicit GLFlatShader2D(QObject *parent = 0);
71 
74 
76  void
77  enableCoords();
78 
80  void
81  disableCoords();
82 
84  void
85  setCoords(const GLfloat *offset, int tupleSize, int stride = 0);
86 
88  void
89  setCoords(QOpenGLBuffer& coords, const GLfloat *offset, int tupleSize, int stride = 0);
90 
96  void
97  setColour(const glm::vec4& colour);
98 
104  void
105  setOffset(const glm::vec2& offset);
106 
108  void
109  setModelViewProjection(const glm::mat4& mvp);
110 
111  private:
113  QOpenGLShader *vshader;
115  QOpenGLShader *fshader;
116 
125  };
126 
127  }
128  }
129  }
130 }
131 
132 #endif // OME_QTWIDGETS_GLSL_V110_GLFLATSHADER2D_H
133 
134 /*
135  * Local Variables:
136  * mode:C++
137  * End:
138  */
void setOffset(const glm::vec2 &offset)
Set xy offset in model space.
Definition: GLFlatShader2D.cpp:165
void setCoords(const GLfloat *offset, int tupleSize, int stride=0)
Set vertex coordinates from array.
Definition: GLFlatShader2D.cpp:143
QOpenGLShader * vshader
The vertex shader.
Definition: GLFlatShader2D.h:113
void setColour(const glm::vec4 &colour)
Set fill colour.
Definition: GLFlatShader2D.cpp:158
int uniform_colour
Fill colour uniform.
Definition: GLFlatShader2D.h:120
Open Microscopy Environment C++ implementation.
Definition: CoreMetadata.cpp:40
int uniform_mvp
Model view projection uniform.
Definition: GLFlatShader2D.h:124
QOpenGLShader * fshader
The fragment shader.
Definition: GLFlatShader2D.h:115
void enableCoords()
Enable vertex coordinates.
Definition: GLFlatShader2D.cpp:131
2D flat (solid fill) shader program.
Definition: GLFlatShader2D.h:60
void disableCoords()
Enable vertex coordinates.
Definition: GLFlatShader2D.cpp:137
void setModelViewProjection(const glm::mat4 &mvp)
Set model view projection matrix.
Definition: GLFlatShader2D.cpp:172
GLFlatShader2D(QObject *parent=0)
Constructor.
Definition: GLFlatShader2D.cpp:56
int attr_coords
Vertex coordinates attribute.
Definition: GLFlatShader2D.h:118
int uniform_offset
Model offset uniform.
Definition: GLFlatShader2D.h:122
~GLFlatShader2D()
Destructor.
Definition: GLFlatShader2D.cpp:126