attr_coords | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
attr_texcoords | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
disableCoords() | ome::qtwidgets::glsl::v110::GLImageShader2D | |
disableTexCoords() | ome::qtwidgets::glsl::v110::GLImageShader2D | |
enableCoords() | ome::qtwidgets::glsl::v110::GLImageShader2D | |
enableTexCoords() | ome::qtwidgets::glsl::v110::GLImageShader2D | |
fshader | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
GLImageShader2D(QObject *parent=0) | ome::qtwidgets::glsl::v110::GLImageShader2D | explicit |
setCoords(const GLfloat *offset=0, int tupleSize=2, int stride=0) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
setCoords(QOpenGLBuffer &coords, const GLfloat *offset=0, int tupleSize=2, int stride=0) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
setCorrection(const glm::vec3 &corr) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
setLUT(int texunit) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
setMax(const glm::vec3 &max) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
setMin(const glm::vec3 &min) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
setModelViewProjection(const glm::mat4 &mvp) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
setTexCoords(const GLfloat *offset=0, int tupleSize=2, int stride=0) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
setTexCoords(QOpenGLBuffer &coords, const GLfloat *offset=0, int tupleSize=2, int stride=0) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
setTexture(int texunit) | ome::qtwidgets::glsl::v110::GLImageShader2D | |
uniform_corr | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
uniform_lut | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
uniform_max | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
uniform_min | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
uniform_mvp | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
uniform_texture | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
vshader | ome::qtwidgets::glsl::v110::GLImageShader2D | private |
~GLImageShader2D() | ome::qtwidgets::glsl::v110::GLImageShader2D | |